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Home/ Questions/Q 6813927
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T20:37:38+00:00 2026-05-26T20:37:38+00:00

I made a statement and if it is true it continues, I want to

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I made a statement and if it is true it continues, I want to stop this “continue” and make another statement for example touchdown and touchup.

here is my code

private void updateRunning(float deltaTime) {
    List<TouchEvent> touchEvents = game.getInput().getTouchEvents();
    int len = touchEvents.size();

    for (int i = 0; i < len; i++) {
        TouchEvent event = touchEvents.get(i);

        if (event.type != TouchEvent.TOUCH_UP)
            continue;
        world.doodle.DOODLE_Y = 3;
        touchPoint.set(event.x, event.y);
        guiCam.touchToWorld(touchPoint);

        if (OverlapTester.pointInRectangle(pauseBounds, touchPoint)) {
            Assets.clicks();
            state = GAME_PAUSED;
            return;
        }

    }

    world.update(deltaTime, game.getInput().getAccelX());
    if (world.score != lastScore) {
        lastScore = world.score;
        scoreString = "" + lastScore;
    }
    if (world.state == World.WORLD_STATE_NEXT_LEVEL) {
        state = GAME_LEVEL_END;
    }
    if (world.state == World.WORLD_STATE_GAME_OVER) {
        state = GAME_OVER;
        if (lastScore >= Settings.highscores[4])
            scoreString = "new highscore: " + lastScore;
        else
            scoreString = "score: " + lastScore;
        Settings.addScore(lastScore);
        Settings.save(game.getFileIO());
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T20:37:39+00:00Added an answer on May 26, 2026 at 8:37 pm

    Little confused by what you are asking, but perhaps an else if?

    if (event.type == TouchEvent.TOUCH_UP) {
        /* do something for TOUCH_UP event */
    } else if (event.type == TouchEvent.TOUCH_DOWN) {
        /* do something for TOUCH_DOWN event */
    } else {
        /* do something else */
    }
    

    You can’t stop a continue after you execute it.

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