I need a fast container with only two operations. Inserting keys on from a very sparse domain (all 32bit integers, and approx. 100 are set at a given time), and iterating over the inserted keys. It should deal with a lot of insertions which hit the same entries (like, 500k, but only 100 different ones).
Currently, I’m using a std::set (only insert and the iterating interface), which is decent, but still not fast enough. std::unordered_set was twice as slow, same for the Google Hash Maps. I wonder what data structure is optimized for this case?
Depending on the distribution of the input, you might be able to get some improvement without changing the structure.
If you tend to get a lot of runs of a single value, then you can probably speed up insertions by keeping a record of the last value you inserted, and don’t bother doing the insertion if it matches. It costs an extra comparison per input, but saves a lookup for each element in a run beyond the first. So it could improve things no matter what data structure you’re using, depending on the frequency of repeats and the relative cost of comparison vs insertion.
If you don’t get runs, but you tend to find that values aren’t evenly distributed, then a splay tree makes accessing the most commonly-used elements cheaper. It works by creating a deliberately-unbalanced tree with the frequent elements near the top, like a Huffman code.