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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T18:44:12+00:00 2026-05-31T18:44:12+00:00

I need to apply some pixel shaders to a bitmap (using OpenGL) and send

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I need to apply some pixel shaders to a bitmap (using OpenGL) and send result to server. Rendering is supposed to be made in background so I can’t create GLSurfaceView for this purpose. So my question is: is it possible to make OpenGL rendering on Android without using GLSurfaceView? Like rendering directly to bitmap, or canvas or some sort of buffer/array? Or may by it is possible to use some kind of dummy GLSurfaceView?

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  1. Editorial Team
    Editorial Team
    2026-05-31T18:44:13+00:00Added an answer on May 31, 2026 at 6:44 pm

    This SO post contains a link to an anddev post. A bit downwards, somebody created a PixelBuffer class that reuses the GLSurfaceView.Renderer interface, but apart from that, only EGL.

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