I need to implement some kind of server which first waits for users to connect. I use C++ and SDL_Net, and my code currently checks socket activity in a loop. The problem is that is consumes a lot of CPU performance doing nothing actually, so I’m wondering if there’s a way to detect connection request/socket activity with an event or some kind of callback registration? I’m not afraid of WinAPI so any solution is welcome.
Thank you in advance,
Vincent
You can use an
SDLNet_SocketSet, create one, then check withSDLNet_CheckSocketsandSDLNet_SocketReady