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Home/ Questions/Q 3613342
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T22:06:43+00:00 2026-05-18T22:06:43+00:00

i ran into a strange problem when trying to flip the y-axis of a

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i ran into a strange problem when trying to flip the y-axis of a coordinate system that im creating:

   private AffineTransform getTransform() {
        if (transform == null) {
            transform = new AffineTransform();
            double scaleX = (double) this.getWidth() / (coordinateSystem.getMaxX() - coordinateSystem.getMinY());
            double scaleY = (double) this.getHeight() / (coordinateSystem.getMaxY() - coordinateSystem.getMinY());
            transform.setToScale(scaleX, scaleY);
            double deltaX = (coordinateSystem.getMaxX() - coordinateSystem.getMinX()) / 2;
            double deltaY = (coordinateSystem.getMaxY() - coordinateSystem.getMinY()) / 2;
            transform.translate(deltaX, deltaY);
        }
        return transform;
    }

The AffineTransform is set to scaling and translation. and everything works fine except that my y-values are inverted (max value is a the bottom of the coordinate system, min value is at the top). I tried switching this by inverting the scale factor for the y axis. but this was not working.

Do i have to let the Transform rotate by PI, to achieve the flipped y axis?
Shouldn’t multiplying the scale factor for the y axis by minus 1 be the same?

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  1. Editorial Team
    Editorial Team
    2026-05-18T22:06:43+00:00Added an answer on May 18, 2026 at 10:06 pm

    You have a typo on

    double scaleX = (double) this.getWidth() / (coordinateSystem.getMaxX() - coordinateSystem.getMinY());
    

    (Last Y should be an X.) Perhaps that’s it.

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