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Home/ Questions/Q 7492945
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T16:40:25+00:00 2026-05-29T16:40:25+00:00

I realize JavaFx 2.0 has only been out for a short time but was

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I realize JavaFx 2.0 has only been out for a short time but was hoping someone is aware of an FX 2.0 game engine ( or even such a project in open source development )? I’ve been unable to find one- so if you do please point me in the right direction.

I’m also wondering how JavaFX2.0 will change java game programming. From what I’ve read and the small experiments I’ve made I can definitely say it is much more pleasant to code in. And I believe it runs on a faster hardware accelerated graphics engine than regular Java swing or awt based stuff. But is it complete enough to support an entire game framework of any complexity?

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  1. Editorial Team
    Editorial Team
    2026-05-29T16:40:31+00:00Added an answer on May 29, 2026 at 4:40 pm

    JavaFX is great for simple browser based / 2D games – the kind of areas where Flash is currently most common. Reasons:

    • Great performance for 2D apps (good use of hardware acceleration under the hood)
    • Very easy to skin with CSS – web designers will love this
    • The new JavaFX 2.0 API is very usable from pure Java (or other JVM languages like Scala, Clojure)
    • Cross platform, so can reach the largest possible audience

    It’s unlikely to be suitable for complex / high performance 3D games where you will need a proper OpenGL game engine like jMonkeyEngine.

    I think the jury is still out with respect to the games in the middle ground (shoot-em-ups, 3rd person view RPGs, RTS games etc.). These games don’t necessarily need a full 3D engine but do need good, smooth graphics performance. I suspect JavaFX would be fine for these on modern hardware, but I’d strongly suggest doing a quick prototype just to check the performance meets your requirements.

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