I start a iPad game using cocos2d..
When I add a full screen image as its background, the frame decreases to 30..
Is there any way to improve it?
Did iOS Simulator cause this?
CCSprite *background = [CCSprite spriteWithFile:@"demoBackground.png"];
background.position = CGPointMake(winSize.width/2, winSize.height/2);
[self addChild:background];
try to run the app on the real iPad. I had similar issue with images for retina screen. On the simulator it was incredible slow (fps) but on the iPod was very smooth.