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Home/ Questions/Q 7765655
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T15:13:09+00:00 2026-06-01T15:13:09+00:00

I start a iPad game using cocos2d.. When I add a full screen image

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I start a iPad game using cocos2d..
When I add a full screen image as its background, the frame decreases to 30..
Is there any way to improve it?
Did iOS Simulator cause this?

CCSprite *background = [CCSprite spriteWithFile:@"demoBackground.png"];
background.position = CGPointMake(winSize.width/2, winSize.height/2);
[self addChild:background];
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  1. Editorial Team
    Editorial Team
    2026-06-01T15:13:10+00:00Added an answer on June 1, 2026 at 3:13 pm

    try to run the app on the real iPad. I had similar issue with images for retina screen. On the simulator it was incredible slow (fps) but on the iPod was very smooth.

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