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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T14:55:06+00:00 2026-05-26T14:55:06+00:00

I started working on a small game just to test peer-to-peer gameplay. Anyway, as

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I started working on a small game just to test peer-to-peer gameplay. Anyway, as time passed I added a lot of features and a small singleplayer campaign. At the begining I put 4 buttons to control the character, because I just wanted something fast so I can check the multiplayer part of the game.

Now I want to switch to a d-pad, but I could only find sneakyness’s cocos2d d-pad. I have no experience what-so-ever with cocos2d and I don’t want to rewrite the whole game.

Has anybody tried to convert sneakyness’s cocos2d d-pad to UIKit only or if you know another d-pad which I might use?

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  1. Editorial Team
    Editorial Team
    2026-05-26T14:55:07+00:00Added an answer on May 26, 2026 at 2:55 pm

    I’m not aware of any virtual joypad library that isn’t built for Cocos2D, Unity, Corona or some other engine.

    You can however harness the code that Sneakyinput uses to detect a d-pad touch. It’s pretty straightforward even if you don’t use cocos2d. Adapting it should not prove too difficult. After all, a D-Pad is just the same as 4 buttons that you need to test for a touch.

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