Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7166051
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T14:21:03+00:00 2026-05-28T14:21:03+00:00

I succesfully implement shadow volume on iOS. However I got the following issue how

  • 0

I succesfully implement shadow volume on iOS.

However I got the following issue how can I clip the vertex position to the far plane like NV_depth_clamp is doing in GLSL? this is my vertex shader code:

void main( void ) { 

highp vec3 eyepos = vec3( MODELVIEW * vec4( VERTEX, 1.0 ) );

normal = normalize( NORMALMATRIX * NORMAL );

highp vec3 ldir = normalize( LIGHTPOS - eyepos );

highp float ndotl = max( dot( normal, ldir ), 0.0 );

// How can I clip that to the far plane automatically!??!!?
if( ndotl > 0.0 ) gl_Position = PROJECTION * vec4( eyepos + ( ldir * -2000.0 ), 1.0 );

else  gl_Position = PROJECTION * vec4( eyepos, 1.0 );
}

Second, while searching for the issue above, I found that the shadow volume zfail method (which is what I implement) is patented is that true? does that mean I can’t use it in a commercial application on the App Store?

TIA!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T14:21:04+00:00Added an answer on May 28, 2026 at 2:21 pm

    Cheers, at the far clip plane, z/w = 1. So you need to transform both eyepos and ldir by projection, and then add as much ldir to eyepos so that it ends up at the far plane. This might be tricky though, because the far clip plane may clip your polygons if they lie exactly on it, so some tweaking might be required.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have implement paypal library for payment in my iphone project. How can I
I have successfully implemented the IAP. However I am wondering how to actually implement
I've got some code that I've been using successfully for some years to implement
anyone can help me implement this Given that i have a txt file and
I am trying to implement following thing in android 2.x. In my application i
I am trying to implement the jQuery Deferred.pipe() method for the following scenario: Add
I want to implement Scrum, but I can't decide on a Sprint length. Ken
I'm trying to implement the following code, which run successfully, but blows right through
I am trying to implement LDAP authentication into our company web portal. I can
I succesfully created a project using seam credentials for authentication, but right now some

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.