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Home/ Questions/Q 920273
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T18:41:08+00:00 2026-05-15T18:41:08+00:00

I tried the code EmbedAssets.as below found in sample here: http://www.senocular.com/flash/tutorials/as3withmxmlc/ I got this

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I tried the code EmbedAssets.as below found in sample here:
http://www.senocular.com/flash/tutorials/as3withmxmlc/

I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9:

VerifyError: Error #1014: mx.core::BitmapAsset could not be found

package {
    import flash.display.Sprite;
    public class EmbedAssets extends Sprite {

        [Embed(source="images/trophy.png")]
        private var TrophyImage:Class;

        [Embed(source="swfs/satdish.swf")]
        private var SatelliteAnimation:Class;

        public function EmbedAssets() {
            addChild(new SatelliteAnimation());
            addChild(new TrophyImage());
        }

    }
}

satdish.swf is not corrupted so I don’t understand why this error message.

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  1. Editorial Team
    Editorial Team
    2026-05-15T18:41:09+00:00Added an answer on May 15, 2026 at 6:41 pm

    Either modify flex-config to say

    <static-link-runtime-shared-libraries>true</static-link-runtime-shared-libraries>

    or manually pass in the parameter to mxmlc

    mxmlc -static-link-runtime-shared-libraries=true -debug=true Main.swf -- Main.as

    I had the same problem – External Config file in Actionscript 3

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