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Home/ Questions/Q 8015457
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T20:15:51+00:00 2026-06-04T20:15:51+00:00

I tried this: dae.castShadow = true; dae.receiveShadow = true; scene.add(dae); //spotLight is defined already.

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I tried this:

dae.castShadow = true;
dae.receiveShadow = true;
scene.add(dae);

//spotLight is defined already.
spotLight.castShadow = true;

renderer.shadowMapEnabled = true;

But the model still does not have shadows? Did I do anything wrong? Please help.

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  1. Editorial Team
    Editorial Team
    2026-06-04T20:15:52+00:00Added an answer on June 4, 2026 at 8:15 pm

    You need to set castShadow and receiveShadow to true for all the objects in the hierarchy.

    THREE.SceneUtils.traverseHierarchy( dae, function ( child ) {
    
        child.castShadow = true;
        child.receiveShadow = true;
    
    } );
    
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