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Home/ Questions/Q 8488491
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T21:33:06+00:00 2026-06-10T21:33:06+00:00

I try to make touch control. And i whant to make it in TrackballControls.js,

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I try to make touch control. And i whant to make it in TrackballControls.js, so i make it like this:

this.domElement.addEventListener( 'touchmove', touchmove, false );
this.domElement.addEventListener( 'touchstart', touchstart, false );
this.domElement.addEventListener( 'touchend', mouseup, false );

function touchstart( event ) {
    if (event.touches.length != 1) return;

    var touch = event.touches[0];
    event['clientX'] = touch.clientX;
    event['clientY'] = touch.clientY;
    event['button'] = 0;
    userLog('touchstart');
    mousedown( event ); 
}
function touchmove( event ) {
    if (event.touches.length != 1) return;

    var touch = event.touches[0];
    event['clientX'] = touch.clientX;
    event['clientY'] = touch.clientY;

    mousemove( event ); 
}

And i have come to bat with the work spase. Page is divided into several areas. Canvas init in “Working Area”
enter image description here
But after than on ipad any touch treated as touch in “Working Area”. If it will be usefull i can post init() function, or anything else

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T21:33:07+00:00Added an answer on June 10, 2026 at 9:33 pm
    controls = new THREE.TrackballControls( camera, renderer.domElement );
    

    renderer.domElement – working area, which you need

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