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Home/ Questions/Q 8899035
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T00:45:31+00:00 2026-06-15T00:45:31+00:00

I try to render a CircleGeometry over a cube one (from the camera point

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I try to render a CircleGeometry over a cube one (from the camera point of view we show both). The cube is with a flat color, and the circle got a canvas with just an arc and no background color.

  • If I use a Canvasrenderer the canvas transparency is ok, and the arc is just print.
  • If I use the WebGL renderer, the full circle is filled with the page background color, with just the arc shown on it, so the transparency is lost.

I create a test for this : http://jsfiddle.net/f4u7s/6/
where you can switch between WebGL and CanvasRendering to show the problem.
(look for

// ------------> Switch HERE
    //renderer = new THREE.CanvasRenderer();
    renderer = new THREE.WebGLRenderer();

)

It sounds alike the three.js textures working with CanvasRenderer, but show up as black with WebGLRenderer ticket, with even with the solution proposed (mesh.dynamic = true), the problem is still here.

Am I missing something?

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  1. Editorial Team
    Editorial Team
    2026-06-15T00:45:33+00:00Added an answer on June 15, 2026 at 12:45 am

    You need to set material.transparent to true.

    plane = new THREE.Mesh(
        new THREE.CircleGeometry( 50, 50 ),
        new THREE.MeshBasicMaterial( {
            map: texture,
            transparent: true
        } )
    );
    

    three.js r.144

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