I understand that cocos2d it’s really simple API, and that I can use it to do simple and huge 2D or even sometimes 3D games/applications. As well I understand that OpenGL it’s more complicated, it’s lower level API etc.
Question:
What is better for implementing 2D/3D games?
Why do we need to learn OpenGL if we have simple frameworks like cocos2d?
What you can do with OpenGL that you can’t do with cocos2d?
Thanks in advance!
What is better for implementing 2D/3D games?
Why do we need to learn OpenGL if we have simple frameworks like cocos2d?
What you can do with OpenGL that you can’t do with cocos2d?