I want to create a card playing game. I the use mousemove event to drag cards through the window. The problem is if I move the mouse over another card, it is stuck because the card underneath the mouse cursor gets the mouse events, so that the MouseMove event of the window isn’t fired.
This is what I do:
private void RommeeGUI_MouseMove(object sender, MouseEventArgs e)
{
if (handkarte != null)
{
handkarte.Location = this.PointToClient(Cursor.Position);
}
}
I tried the following, but there was no difference:
SetStyle(ControlStyles.UserMouse,true);
SetStyle(ControlStyles.EnableNotifyMessage, true);
Iam looking for a way to implement an application-global event-handler or a way to implement so called event-bubbling. At least I want to make the mouse ignore certain controls.
In order to do this you will need to keep track of a few things in your code:
when the mouse button is pressed;
this is the card that you want to
move (use the MouseDown event)
MouseUp event)
In order to just move around controls, there is no need to actually capture the mouse.
A quick example (using Panel controls as “cards”):