I want to create an onscreen pause button in andengine
What I do now is add an sprite and when I touch it, I do engine.stop(), the problem with this, is that the engine doesn’t handle more touchevents till I resume the game (now I use the menu button for this), so is there a way to achieve it?
Thanks!
I found the best way to do it is creating an scene, and when paused, set override the onManagedUpdate this way
This way everything works perfectly, and you can do it on a game layer and have the menu layer updated as usual,