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Home/ Questions/Q 8220201
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T13:26:36+00:00 2026-06-07T13:26:36+00:00

I want to create an onscreen pause button in andengine What I do now

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I want to create an onscreen pause button in andengine

What I do now is add an sprite and when I touch it, I do engine.stop(), the problem with this, is that the engine doesn’t handle more touchevents till I resume the game (now I use the menu button for this), so is there a way to achieve it?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-07T13:26:39+00:00Added an answer on June 7, 2026 at 1:26 pm

    I found the best way to do it is creating an scene, and when paused, set override the onManagedUpdate this way

    @Override
    onManagedUpdate(float pSecondsElapsed){
     if(mPaused) super.onManagedUpdate(0);
     else        super.onManagedUpdate(pSecondsElapsed);
    }
    

    This way everything works perfectly, and you can do it on a game layer and have the menu layer updated as usual,

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