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Home/ Questions/Q 8036613
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T02:40:27+00:00 2026-06-05T02:40:27+00:00

I want to do an animation that is responsive to device motion and I’d

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I want to do an animation that is responsive to device motion and I’d like it to remain smooth even if the UI thread is momentarily busy. The animation consists of changing a CALayer’s bezier path. I’ve tried doing it from a secondary thread but I get occasional hangs where the main thread has a trashed stack. Is what I’m doing totally hopeless? Here’s what I do in the thread:

[CATransaction lock];
[CATransaction setValue:(id)kCFBooleanTrue
                 forKey:kCATransactionDisableActions];
[CATransaction begin];
myLayer.path = [UIBezierPath bezierPathWithOvalInRect:theRect].CGPath;
myLayer.bounds = theBounds;
[CATransaction commit];

[CATransaction flush];
[CATransaction setValue:(id)kCFBooleanFalse
                 forKey:kCATransactionDisableActions];
[CATransaction unlock];
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  1. Editorial Team
    Editorial Team
    2026-06-05T02:40:29+00:00Added an answer on June 5, 2026 at 2:40 am

    updating the ui from any thread except the uithread is prohibited
    so you will have to do the following:

    - (void) updateUI
    {
    [CATransaction lock];
    [CATransaction setValue:(id)kCFBooleanTrue
                     forKey:kCATransactionDisableActions];
    [CATransaction begin];
    myLayer.path = [UIBezierPath bezierPathWithOvalInRect:theRect].CGPath;
    myLayer.bounds = theBounds;
    [CATransaction commit];
    
    [CATransaction flush];
    [CATransaction setValue:(id)kCFBooleanFalse
                     forKey:kCATransactionDisableActions];
    [CATransaction unlock];
    }
    

    and from the other thread

    [self performSelectorOnMainThread:@selector(updateUI) withObject:nil waitUntilDone:YES];
    
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