Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8116509
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T03:51:39+00:00 2026-06-06T03:51:39+00:00

I want to extend RuntimeException to create this specific exception: class CompileLinkException extends RuntimeException

  • 0

I want to extend RuntimeException to create this specific exception:

class CompileLinkException extends RuntimeException {

    CompileLinkException(int shader) {
        int infoLogLength = glGetShader(shader, GL_INFO_LOG_LENGTH);
        String strInfoLog = glGetShaderInfoLog(shader, infoLogLength);

        // set exception message = strInfoLog

        glDeleteShader(shader);
    }
}

How do i set a custom exception message? The only way i know is to call

super(message)

but this instruction must be the first statement in the constructor.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T03:51:41+00:00Added an answer on June 6, 2026 at 3:51 am

    You could do something like this:

    super(glGetShaderInfoLog(shader, glGetShader(shader, GL_INFO_LOG_LENGTH)));
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Folks I have a sealed class as follows. I want to extend this sealed
I want to extend the IEnumerable class but only for types that can be
I have a class PlaylistTrack that I want to extend class Song. When I
I want to extend a class as shown in the below example. While extending,
I used this link http://blog.androgames.net/85/android-accelerometer-tutorial/ to create an accelerometer. But I want that this
I want extend class which have final constructor (in my case it's SimpleXMLElement), but
I want to extend Image class in PIL. #module Image def open(file): ... class
I want to extend a base class in apache commons email, the base class
I want to extend my BinaryTree class so that only Integer parameters are accepted
I want to extend Ion Auth to only allow certain email addresses to register.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.