I want to rotate a CGPoint on the screen depending on the angle and the rotation is anchored on another point. Was wondering what is the most efficient way of doing this?
Share
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
You can also use that:
EDIT: to perform rotation around custom point you must do like Adam described in his answer. Using CGAffineTransform it must look something like: