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Home/ Questions/Q 6229395
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T09:33:31+00:00 2026-05-24T09:33:31+00:00

I want to sharpen a image, my code is given below: public Bitmap RuiHuaBitmap(Bitmap

  • 0

I want to sharpen a image, my code is given below:

 public Bitmap RuiHuaBitmap(Bitmap bitmap) {
    int width, height;
    height = bitmap.getHeight();
    width = bitmap.getWidth();
    int red, green, blue;
    int a1, a2, a3, a4, a5, a6, a7, a8, a9;
    Bitmap bmpBlurred = Bitmap.createBitmap(width, height,bitmap.getConfig());

    Canvas canvas = new Canvas(bmpBlurred);

    canvas.drawBitmap(bitmap, 0, 0, null);
    for (int i = 1; i < width - 1; i++) {
        for (int j = 1; j < height - 1; j++) {

            a1 = bitmap.getPixel(i - 1, j - 1);
            a2 = bitmap.getPixel(i - 1, j);
            a3 = bitmap.getPixel(i - 1, j + 1);
            a4 = bitmap.getPixel(i, j - 1);
            a5 = bitmap.getPixel(i, j);
            a6 = bitmap.getPixel(i, j + 1);
            a7 = bitmap.getPixel(i + 1, j - 1);
            a8 = bitmap.getPixel(i + 1, j);
            a9 = bitmap.getPixel(i + 1, j + 1);

            red = (Color.red(a1) + Color.red(a2) + Color.red(a3) + Color.red(a4) + Color.red(a6) + Color.red(a7) + Color.red(a8) + Color.red(a9)) *(-1)   + Color.red(a5)*9 ;
            green = (Color.green(a1) + Color.green(a2) + Color.green(a3) + Color.green(a4) + Color.green(a6) + Color.green(a7) + Color.green(a8) + Color.green(a9)) *(-1)  + Color.green(a5)*9 ;
            blue = (Color.blue(a1) + Color.blue(a2) + Color.blue(a3) + Color.blue(a4) + Color.blue(a6) + Color.blue(a7) + Color.blue(a8) + Color.blue(a9)) *(-1)   + Color.blue(a5)*9 ;

            bmpBlurred.setPixel(i, j, Color.rgb(red, green, blue));
        }
    }
    return bmpBlurred;
}

but I cannot get the ideal effect. Can someone give more clue, or tell me what is mistake in my code?

Thank you.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T09:33:31+00:00Added an answer on May 24, 2026 at 9:33 am

    You are missing range checking on the rgb values passed to Color.rgb(); you need to normalize rgb values in the [0..255] range before calling Color.rgb() method:

    public static int rgb (int red, int green, int blue) Since: API Level
    1

    Return a color-int from red, green, blue components. The alpha
    component is implicity 255 (fully opaque). These component values
    should be [0..255], but there is no range check performed, so if they
    are out of range, the returned color is undefined
    . Parameters red Red
    component [0..255] of the color green Green component [0..255] of the
    color blue Blue component [0..255] of the color

    Your convolution matrix seems good for a shapen transformation:

     0  0  0  0  0  
     0 -1 -1 -1  0
     0 -1  9 -1  0
     0 -1 -1 -1  0 
     0  0  0  0  0
    

    if you think your effect is too strong, you could also try with:

     0  0  0  0  0  
     0  0 -1  0  0
     0 -1  5 -1  0
     0  0 -1  0  0 
     0  0  0  0  0
    

    as an alternative

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