I want to store an array of floats that’s also an array.
So I want to store an array of float[3] (this contains x,y,sizex,sizey) to use with OpenGL
What’s the best way of doing this as using standard ObjectiveC arrays feels like a slow solution.
I am going through the array on every draw call to check for collision with objects.
I would use an array of GLfloats in standard C, that will probably be your best bet performance wise.