I want to write a small game using JavaScript and <canvas> but first I want to nail the “correct” or at least common approach to working with Objects.
One topic I am having trouble understanding in particular is how I could implement overriding of method.
When I create an Object, I may have this:
function MyObject()
{
var base = {};
base.i = 0;
base.update = function()
{
base.i ++;
}
return base;
}
Then when I create another Object that should start with the same members, I use this:
function AnotherObject()
{
var base = new MyObject();
base.j = 0;
return base;
}
I want to add more content to AnotherObject.update() while still running the logic I have in MyObject.update(), but when I do this within AnotherObject():
base.update = function()
{
j ++;
}
Then I of course lose the logic I added in MyObject.update().
How can I write AnotherObject.update() so that it also calls the original update() method defined by MyObject?
First, I’d suggest you read this excellent excellent MDN article. It will enlighten you.
You can achieve subclassing this way: