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Home/ Questions/Q 7904639
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T10:10:34+00:00 2026-06-03T10:10:34+00:00

I want to write a small game using JavaScript and <canvas> but first I

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I want to write a small game using JavaScript and <canvas> but first I want to nail the “correct” or at least common approach to working with Objects.

One topic I am having trouble understanding in particular is how I could implement overriding of method.

When I create an Object, I may have this:

function MyObject()
{
    var base = {};

    base.i = 0;
    base.update = function()
    {
        base.i ++;
    }

   return base;
}

Then when I create another Object that should start with the same members, I use this:

function AnotherObject()
{
    var base = new MyObject();

    base.j = 0;

    return base;
}

I want to add more content to AnotherObject.update() while still running the logic I have in MyObject.update(), but when I do this within AnotherObject():

base.update = function()
{
    j ++;
}

Then I of course lose the logic I added in MyObject.update().

How can I write AnotherObject.update() so that it also calls the original update() method defined by MyObject?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T10:10:36+00:00Added an answer on June 3, 2026 at 10:10 am

    First, I’d suggest you read this excellent excellent MDN article. It will enlighten you.

    You can achieve subclassing this way:

    function MyObject() {
      this.i = 0;
    }
    
    MyObject.prototype.update = function() {
      this.i++;
    }
    
    function AnotherObject() {
      MyObject.call(this);
      this.j = 0;
    }
    
    AnotherObject.prototype = new MyObject;
    
    AnotherObject.prototype.constructor = AnotherObject;
    
    AnotherObject.prototype.update = function() {
      MyObject.prototype.update.call(this);
      this.j++;
    }
    
    obj = new AnotherObject();
    console.log(obj.i); //0
    console.log(obj.j); //0
    
    obj.update();
    console.log(obj.i); //1
    console.log(obj.j); //1
    
    console.log(obj instanceof MyObject) //true
    console.log(obj instanceof AnotherObject) //true
    
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