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Home/ Questions/Q 6769945
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T15:15:14+00:00 2026-05-26T15:15:14+00:00

i was reading a tutorial from ray wenderlich website and i found this loop

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i was reading a tutorial from ray wenderlich website and i found this loop :

for(b2Body *b = _world->GetBodyList(); b; b=b->GetNext()) { 

so here, b is overwritten? i find this a bit strange

and here’s the code :

for(b2Body *b = _world->GetBodyList(); b; b=b->GetNext()) {    
        if (b->GetUserData() != NULL) {
            CCSprite *ballData = (CCSprite *)b->GetUserData();
            ballData.position = ccp(b->GetPosition().x * PTM_RATIO,
                                    b->GetPosition().y * PTM_RATIO);
            ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle());
        }        
    }

thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T15:15:14+00:00Added an answer on May 26, 2026 at 3:15 pm

    Yes, b is overwritten. But b is just a pointer into a linked list of b2Body objects. The whole purpose of b is to point to each b2Body in the list, one at a time.

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