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Home/ Questions/Q 6164389
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T21:59:11+00:00 2026-05-23T21:59:11+00:00

I was trying to achieve high speed bitmap writing in Silverlight, and used WriteableBitmap

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I was trying to achieve high speed bitmap writing in Silverlight, and used WriteableBitmap to do it. The scenario is repeatedly writing UIElement like Image onto a 1000×1000 sized bitmap:

WriteableBitmap bitmap = new WriteableBitmap(w, h);
...
for (...) {
   bitmap.Render(patternImg, mymatrix);
   bitmap.Invalidate();
}

Here, silverlight seems can only draw about 50 times per second.
While in HTML5, by using Canvas, context.drawImage(image, dx, dy) , it can do over 5000 times per second (on a 1000×1000 bitmap, if I didn’t make mistake…)

It seems silverlight’s writableBitmap does not utilize the hardware graphic pipeline, is there any way to achieve high-speed bitmap rendering in silverlight?

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  1. Editorial Team
    Editorial Team
    2026-05-23T21:59:11+00:00Added an answer on May 23, 2026 at 9:59 pm

    If you haven’t found these already, here are some links that may be helpful:

    WriteableBitmapEX (open source project):

    http://writeablebitmapex.codeplex.com/

    introduction into WriteableBitmapEx capabilities here:

    http://blogs.claritycon.com/blog/2011/03/30/advanced-animation-animating-15000-visuals-in-silverlight-2/

    High performance redering in Silverlight:

    http://andrewrussell.net/2010/12/high-performance-rendering-in-silverlight/

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