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Home/ Questions/Q 8325169
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T00:20:31+00:00 2026-06-09T00:20:31+00:00

I was trying to compile my SFML networking test, when the (possibly)bug happened. In

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I was trying to compile my SFML networking test, when the (possibly)bug happened.

In SFML 1.6’s reference, SocketUDP has the member function I’m trying to use.

However, in SFML 2.0’s reference the function has changed, and now requires an extra field, unsigned short &remotePort.

It seems that the library would require me to use the v2.0 method, even though my version is 1.6.

I can reproduce the bug with

#include <SFML/Network.hpp>

int main(){
    sf::SocketUDP s;
    sf::Packet p;
    sf::IPAddress a;
    s.Receive(p,a);
    return 0;
}

So, is this a bug in Ubuntu’s SFML or what have I done wrong?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T00:20:33+00:00Added an answer on June 9, 2026 at 12:20 am

    After more inspection and downloading SFML from the website, it seems that the function has been changed.

    They really should update their reference pages.

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