Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6800965
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T19:02:20+00:00 2026-05-26T19:02:20+00:00

I was wondering how basic animation is done in OpenGL. In my code I

  • 0

I was wondering how basic animation is done in OpenGL. In my code I currently insert all vertices for 2 shapes in a VBO. Then I select certain vertices ( shape’s 1 vertices for example and change their “x” position by +1). Then I re-draw the image. Is this the correct way and idea of manipulating multiple object’s position in Opengl?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T19:02:21+00:00Added an answer on May 26, 2026 at 7:02 pm

    The answer is it depends on what your vertices represent. If you need to deform the model they represent, then yes you have to modify their coordinates. However, if the model retains its shape, you can use the modelview matrix to move the object.

    If you currently use 1 draw call with the vertices of multiple shapes that move independently, this means you will have to make instead 1 draw call per shape with different modelview matrices.

    This approach can slow down your rendering however depending on what you draw. If you have many simple shapes that move independently (e.g. a particle system), you will get poor performance by performing many draw calls and your approach is better. A potentially even better one (and more advanced), if it applies to your case, is to use the vertex shader to move the vertices according to a mathematical formula.

    There are many other factors that affect rendering time, but small rendering batch size is high on the list.

    I suggest you take a look at the OpenGL red book chapter 3 for more info on matrices. The rest of the book is getting out of date with shaders and VBOs, but that part is good in my opinion.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

was wondering if anyone could help me improve my code. Its just some basic
I'm currently trying to make a basic platformer with XNA and I'm wondering how
i am wondering if the basic link_to syntax is completely broken in current rails3
I am wondering whether I can upgrade a basic IoC container I am using
I was always wondering why such a simple and basic operation like swapping the
I was wondering would I still need to use a basic game loop for
I'm wondering, in Visual Basic 2008, how to execute an external console (commandline) command
being completely new to the Sharepoint scene, I was wondering what basic solutions are
I was wondering what is the difference between sending a basic message and message
I'm using a basic accordion with jQuery UI and I was wondering how can

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.