I was wondering if someone out there could give me a pointer to reducing duplication when coding.
im required to call a function a number of times to populate a structure, for example:
typedef struct {
uint16_t u16_a;
bool b_org;
char* c_c;
uint16_t u16_d;
} TEntry;
I need to populate each value of these with a function call, although the return values vary, the same function is used for all.
Would a macro be sufficient to create a template in some way, so that the return type would be dependent on the specific parameter (“string”)
for example:
Trrelevant::Trrelevant()
{
TPoint* u_apoint = Insufficient::FindValue("A");
if (u_bpoint != NULL) {
int a = u_apoint;
}
TPoint* p_apoint = Insufficient::FindValue("borg");
if (p_bpoint != NULL) {
bool b = p_bpoint;
}
TPoint* p_cpoint = Insufficient::FindValue("C");
if (etc != NULL) {
char* c = etc;
}
TEct* etc = Insufficient::FindValue("ETC");
if (etc != ETC) {
etc = etc;
}
TEntry entry = {a,
b,
c,
etc};
}
this code is not compiled or accurate, im just trying to illustrate. Im weak in C++ and new to macros, but would anyone know a way to have a macro solve this?
Thank you for your time
You could do something like this, although I don’t know what it really buys you.
You would use it like so: