I was wondering what the equivalent for glAccum(GL_MULT, decayFactor) and Frame Buffer objects (FBO) is. Does an equivalent exist or do I need to implement something myself?
I was wondering what the equivalent for glAccum(GL_MULT, decayFactor) and Frame Buffer objects (FBO)
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Yes, the “equivalent” is “implement it with shaders” 😉 It’s not that hard to do.