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Home/ Questions/Q 6993591
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T19:47:02+00:00 2026-05-27T19:47:02+00:00

I wish to have a map from classes to instances of each class. The

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I wish to have a map from classes to instances of each class. The goal is to have a container of components for a component-based game engine where an object can have at most one of each component type.

In Java, I could just use class objects as the key. How can I do something similar in C++? My initial research suggests something like using typeid(component_instance).name() as the key. Is there a better way to do this?

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  1. Editorial Team
    Editorial Team
    2026-05-27T19:47:03+00:00Added an answer on May 27, 2026 at 7:47 pm

    Unlike in more dynamic languages like Python or Java, classes in C++ are not objects themselves. At runtime they merely do not exist (as for a programmers point of view).

    Your typeid approach is not that bad, but for performance issues I’d use a hash or a numeric ID (like an integer defined as static in your class) instead of the string.

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