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Home/ Questions/Q 7590277
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T20:21:40+00:00 2026-05-30T20:21:40+00:00

I wrote the following piece of code: -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ GameViewController *gameViewController =

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I wrote the following piece of code:

-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{

GameViewController *gameViewController = [[GameViewController alloc]initWithLevelNumber:([levelGroup intValue]*100+indexPath.row) Bonus:NO];

NSLog(@"Retain Counter =%d",gameViewController.retainCount);

[navController pushViewController:gameViewController animated:YES];
[gameViewController release];

NSLog(@"Retain Counter=%d",gameViewController.retainCount);

[tableView deselectRowAtIndexPath:indexPath animated:YES];
}

The results of the two logs are, in sequence 1 and 6!
How this is possible? I only call the alloc method one time and release after push the controller on the stack.. alloc-> +1, push-> +1, release-> -1 = 1 or not?

I’d like the view controller is dealloc’d when i pop it off the stack..

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  1. Editorial Team
    Editorial Team
    2026-05-30T20:21:42+00:00Added an answer on May 30, 2026 at 8:21 pm

    Autorelease your GameController creation, like this:

    GameViewController *gameViewController = [[[GameViewController alloc]initWithLevelNumber:([levelGroup intValue]*100+indexPath.row) Bonus:NO] autorelease];
    

    Then delete [gameViewController release]; Then your code looks kosher, and gameViewController will be autoreleased after being popped from the nav stack. Don’t worry about retainCount – when you push a view controller, UIKit takes over and will retain/release the thing as needed. You just have to worry about your code. Actually, the way you have it written should be fine, I just think my suggestions here make the code cleaner.

    Unless you see in Instruments that you have a memory leak of your gameViewController object, I think you needn’t worry.

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