If I compile (gcc 4.6.0) and run this code:
#include <iostream>
template <typename T> void F(/* const */ T& value) {
std::cout << "T & " << value << std::endl;
}
template <typename T> void F(/* const */ T* value) {
std::cout << "T * " << value << std::endl;
F(*value);
}
int main(int argc, char* argv[]) {
float f = 123.456;
float* pf = &f;
F(pf);
return 0;
}
I get the following output:
T * 0x7fff7b2652c4
T & 123.456
If I uncomment the const keywords I get the following output:
T & 0x7fff3162c68c
I can change float* pf = &f; to const float* pf = &f; to get the original output again, that’s not the issue.
What I’d like to understand is why, when compiling with the const modifiers, overload resolution considers const T& value a better match than const T* valuefor a non-const float*?
During overload resolution, overloads requiring no conversions beat overloads requiring some conversions, even if those conversions are trivial. Quoting the C++03 standard, [over.match.best] (§13.3.3/1):
When
constis present, in order to call the overload taking a reference, no conversion is necessary —Tis deduced to befloat*and the argument isfloat* const&. However, in order to call the overload taking a pointer,floatwould need to be converted tofloat constfor said overload to be viable. Consequently, the overload taking a reference wins.Note, of course, that if
pfwere changed to be afloat const*, the behavior would go back to the way you expected because the overload taking a pointer would no longer require a conversion.