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Home/ Questions/Q 9215675
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T02:15:25+00:00 2026-06-18T02:15:25+00:00

If I have an object performing this CAKeyframe Animation path (it is just an

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If I have an object performing this CAKeyframe Animation path (it is just an oval shape in the upper region of an iphone..

 UIBezierPath *trackPath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(20, 100, 280, 150)];

Now imagine that at anytime during this paths travels I want to create a smooth path from its current position at a point in time and some point at the bottom of the screen.

By the way I am assuming that once I have a path I can stop the current CAKeyframeAnimation and add this path to a new CAKeyframe animation, but maybe if this is incorrect you can give me pointers here as well please.

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  1. Editorial Team
    Editorial Team
    2026-06-18T02:15:26+00:00Added an answer on June 18, 2026 at 2:15 am

    So I said to myself “Self…..it looks like you are going to have to answer this one yourself as nobody even wants to edit it or say that it is a duplicate……”

    So I was hoping for some easier or ready made way to do this. From what I have found there is no easy way. It seems the steps are going to be;

    1. get the current position of the animated layer
    2. calculate yourself with all your own code a nice smooth curve
    3. add this path to an animation and animate it.

    As for the calculation of a Bezier Curve I am still looking to find some class or code where points can be plugged into it and the two control points are produced for the UIBezier class to produce a curve.

    In my case I am going to only animate “out” of my above questioned shape a determined points and thus have ready made smooth curves which I have prepared.

    Animating a smooth exit from an oval at any point is very complicated and In my case just not worth it. So I have not done that.

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