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Home/ Questions/Q 7932251
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T20:57:34+00:00 2026-06-03T20:57:34+00:00

I’m creating a Canvas object ( lines, vertices, triangle, …) and I would like

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I’m creating a Canvas object ( lines, vertices, triangle, …) and I would like to apply to them a rotation around a point.

I can’t use the rotate() method of Canvas because points are attached to GeoPoint on a Map, so if I use the rotate() method the all map is rotating …

The problem is that Canvas needs Point(int,int) and applying a rotation creates double because of cos and sin functions. So when I apply the rotation to the all points, because of casting double to int, I have some graphical issue that happens…

So I’m looking for the best solution.

Here my rotation code :

public Point rotatePoint(Point pt, Point center)
{
    this.angle = ((this.angle/180)*Math.PI);
    double cosAngle = Math.cos(this.angle);
    double sinAngle = Math.sin(this.angle);

    pt.x = center.x + (int) ((pt.x-center.x)*cosAngle-(pt.y-center.y)*sinAngle);
    pt.y = center.y + (int) ((pt.x-center.x)*sinAngle+(pt.y-center.y)*cosAngle);
    return pt;
}
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  1. Editorial Team
    Editorial Team
    2026-06-03T20:57:35+00:00Added an answer on June 3, 2026 at 8:57 pm

    I believe your solution is quite good. A small improvement would be to add 0.5 to the coordinates before casting them to integer and that way you will have the rounding we are usually used to – everything above 0.5 will get rounded to 1 for instance. Other than that I don’t think you can avoid doing rounding as you want to place a continuous space into discrete one(i.e. the plane to a canvas).

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