I’m creating a Canvas object ( lines, vertices, triangle, …) and I would like to apply to them a rotation around a point.
I can’t use the rotate() method of Canvas because points are attached to GeoPoint on a Map, so if I use the rotate() method the all map is rotating …
The problem is that Canvas needs Point(int,int) and applying a rotation creates double because of cos and sin functions. So when I apply the rotation to the all points, because of casting double to int, I have some graphical issue that happens…
So I’m looking for the best solution.
Here my rotation code :
public Point rotatePoint(Point pt, Point center)
{
this.angle = ((this.angle/180)*Math.PI);
double cosAngle = Math.cos(this.angle);
double sinAngle = Math.sin(this.angle);
pt.x = center.x + (int) ((pt.x-center.x)*cosAngle-(pt.y-center.y)*sinAngle);
pt.y = center.y + (int) ((pt.x-center.x)*sinAngle+(pt.y-center.y)*cosAngle);
return pt;
}
I believe your solution is quite good. A small improvement would be to add 0.5 to the coordinates before casting them to integer and that way you will have the rounding we are usually used to – everything above 0.5 will get rounded to 1 for instance. Other than that I don’t think you can avoid doing rounding as you want to place a continuous space into discrete one(i.e. the plane to a canvas).