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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:18:13+00:00 2026-05-14T04:18:13+00:00

I’m porting a UT3 game to UDK . It uses a large code library

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I’m porting a UT3 game to UDK.

It uses a large code library and I’m getting this compiler error:

C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZController_FireWeapon.uc(129) : Error, Unrecognized member ‘FocalPoint’ in class ‘ZController’

ZController extends UTBot. This is the referenced line:

Agent.FocalPoint = ObjectOfAttention.Location;

(Agent is of type ZController)

What happened to FocalPoint?

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:18:13+00:00Added an answer on May 14, 2026 at 4:18 am

    I found it! The line above my FocalPoint line involved setting Agent.Focus; so I traced the line of UTBot -> UDKBot -> AIController -> Controller and finally the Controller class has a Focus member:

    var BasedPosition FocalPosition; // position controlled pawn is looking at
    var Actor         Focus;         // actor being looked at
    

    So, FocalPoint was renamed to FocalPosition.

    It’s not over yet! Apparently FocalPoint used to be a vector and now FocalPosition is a BasedPosition. So my code still didn’t work because it was trying to assign a vector to a BasedPosition; the compiler complained with Error, Type mismatch in '='. BasedPosition is a struct in Actor and has a vector member Position, so I will assume that’s the correct variable to assign to.

    I changed my line of code from

    Agent.FocalPoint = ObjectOfAttention.Location;
    

    to

    Agent.FocalPosition.Position = ObjectOfAttention.Location;
    

    I haven’t tested it (still working on other compiler errors) but it compiles fine now. Hopefully this is the correct solution.

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