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Home/ Questions/Q 3939894
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T00:21:12+00:00 2026-05-20T00:21:12+00:00

I’m trying to implement a function that takes a System.Drawing.Bitmap object and renders it

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I’m trying to implement a function that takes a System.Drawing.Bitmap object and renders it on a WPF Canvas. The bitmap has to be cropped and joined a few times before rendering.

Environment: WPF application running on .NET 3.5 SP1

Input: System.Drawing.Bitmap object, of size 800×600 and pixel format RGB24

Goal: to display an image which is composed of two stripes of the input bitmap (on one line). The stripes are two bitmap halves – (0,0,800,300) and (0,300,800,600). Later on I want to be able to scale the image up or down.

I’ve already implemented a solution with GDI and Graphics.DrawImage (that renders into a Bitmap object), but I want to improve performance (this function could be called 30 times per second).

Is there a faster way to implement this with WPF, assuming I want to render the image on a WPF window?

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  1. Editorial Team
    Editorial Team
    2026-05-20T00:21:12+00:00Added an answer on May 20, 2026 at 12:21 am

    The best solution I found so far is using WriteableBitmap, something like this:

    void Init()
    {
        m_writeableBitmap = new WriteableBitmap(DesiredWidth, DesiredHeight, DesiredDpi, DesiredDpi, PixelFormats.Pbgra32, null);
    {
    
    void CopyPixels(System.Drawing.Bitmap frame, Rectangle source, Point destBegin)
    {
        var bmpData = frame.LockBits(source, ImageLockMode.ReadOnly, frame.PixelFormat);
        m_writeableBitmap.Lock();
    
        var dest = new Int32Rect(destBegin.X, destBegin.Y, bmpData.Width, bmpData.Height);
        m_writeableBitmap.WritePixels(dest, bmpData.Scan0, bmpData.Stride * bmpData.Height, bmpData.Stride);
    
        m_writeableBitmap.Unlock();
        frame.UnlockBits(bmpData);
    }
    

    CopyPixels would be called twice for the use case I described in my question (two stripes).

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