I’m trying to implement a function that takes a System.Drawing.Bitmap object and renders it on a WPF Canvas. The bitmap has to be cropped and joined a few times before rendering.
Environment: WPF application running on .NET 3.5 SP1
Input: System.Drawing.Bitmap object, of size 800×600 and pixel format RGB24
Goal: to display an image which is composed of two stripes of the input bitmap (on one line). The stripes are two bitmap halves – (0,0,800,300) and (0,300,800,600). Later on I want to be able to scale the image up or down.
I’ve already implemented a solution with GDI and Graphics.DrawImage (that renders into a Bitmap object), but I want to improve performance (this function could be called 30 times per second).
Is there a faster way to implement this with WPF, assuming I want to render the image on a WPF window?
The best solution I found so far is using WriteableBitmap, something like this:
CopyPixels would be called twice for the use case I described in my question (two stripes).