Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6788605
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T17:30:19+00:00 2026-05-26T17:30:19+00:00

I’m trying to support landscape mode in my gl iOS application. I have a

  • 0

I’m trying to support landscape mode in my gl iOS application. I have a window, a gl view, and a view controller with one method, shouldAutorotateToInterfaceOrientation, which returns YES. This is how I set them up:

 window = [[UIWindow alloc] initWithFrame:rect];

 GLView *glView = [[GLView alloc] initWithFrame:rect];
 glView.delegate = self;

 view_controller = [ViewController alloc];
 view_controller.view = glView;
 window.rootViewController = view_controller;

This happens on the method applicationDidFinishLaunching. The problem is that the method shouldAutorotateToInterfaceOrientation gets called only once, for the portrait mode. I still get events on my view, but the method for auto rotate never gets called again.

Am I setting this up right? There are no nib files, just code.

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T17:30:20+00:00Added an answer on May 26, 2026 at 5:30 pm

    You should be calling init on your ViewController instance (is it a UIViewController subclass?)

    You should be overriding the following UIViewController methods

    - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
    
    - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
    
    - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
    

    The call to should autorotate does not mean that the rotation will take place, this is explained in the UIViewController class reference

    By default, the UIViewController class displays views in portrait mode
    only. To support additional orientations, you must override the
    shouldAutorotateToInterfaceOrientation: method and return YES for any
    orientations your subclass supports. If the autoresizing properties of
    your views are configured correctly, that may be all you have to do.
    However, the UIViewController class provides additional hooks for you
    to implement additional behaviors as needed.

    To temporarily turn off features that are not needed or might
    otherwise cause problems during the orientation change, you can
    override the willRotateToInterfaceOrientation:duration: method and
    perform the needed actions there. You can then override the
    didRotateFromInterfaceOrientation: method and use it to reenable those
    features once the orientation change is complete.

    To add animations for an orientation change, override the
    willAnimateRotationToInterfaceOrientation:duration: method and perform
    your animations there.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to understand how to use SyndicationItem to display feed which is
I have an autohotkey script which looks up a word in a bilingual dictionary
I'm trying to select an H1 element which is the second-child in its group
I have an array which has BIG numbers and small numbers in it. I
I have a text area in my form which accepts all possible characters from
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
I have an MVC Razor view @{ ViewBag.Title = Index; var c = (char)146;
I have a view passing on information from a database: def serve_article(request, id): served_article
I am trying to loop through a bunch of documents I have to put
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.