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Home/ Questions/Q 593077
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T15:48:25+00:00 2026-05-13T15:48:25+00:00

I’m using entity framework designer to build entities. I found the designer really hard

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I’m using entity framework designer to build entities. I found the designer really hard to use because it overwrite all your manually change after each model update using the designer. How did you round off this problem? Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-13T15:48:25+00:00Added an answer on May 13, 2026 at 3:48 pm

    What sorts of things are you manually changing? The entity still has to be mappable to the database schema.

    You can extend or add functionality by declaring a partial class.

    Don’t make any change to the entities in the generated file — I think it says that in the header.

    All of the entities are generated as partial classes, which means you can declare “more” of the class elsewhere.

    Here is an example:

    public partial class Name
    {
       public string First { get; set; }
    }
    
    public partial class Name
    {
       public string Last { get; set; }
    }
    

    Although I have two different class declarations, potentially in different files and folders within the project, it gets compiled as one class.

    I can now use the Name class like this:

    var name = new Name();
    name.First = "Jane";
    name.Last = "Doe";
    

    As you can see, the properties from both declarations are unified in an object of type Name.

    To apply this to EF, leave the partial entity class alone, and declare a separate partial class with the same name to add functionality.

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