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Home/ Questions/Q 9022901
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T05:37:54+00:00 2026-06-16T05:37:54+00:00

I’m using Visual Studio 2010 Win 8. I have a class where I’m making

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I’m using Visual Studio 2010 Win 8. I have a class where I’m making a 2D array to hold game data for a game.

Create a blank console app and make main.cpp and add this code. Using 360 for MAP_SIZE causes stack overflow using 359 doesn’t. Why would this be? I’m looking to have a much larger size array. I’d like something like 2000 – 10,000 ideally.

#define MAP_SIZE 360

typedef unsigned short ushort;
typedef unsigned long ulong;

struct Tile
{
    ushort baseLayerTileID;
    ulong ownerID;
};

class Server
{
private:
    Tile _map[MAP_SIZE][MAP_SIZE];
};


int main()
{
    Server s;

    return 0;
}
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  1. Editorial Team
    Editorial Team
    2026-06-16T05:37:55+00:00Added an answer on June 16, 2026 at 5:37 am

    My estimates put sizeof(Tile) at 8 or more. That means sizeof(Server) is at least 360*360*8 = 1036800, which is 0.99 MB. The stack is usually small, and 1MB is a common default size. You should allocate the tiles on the heap instead, perhaps using std::vector.

    class Server
    {
    public:
        Server() : _map(MAP_SIZE * MAP_SIZE) {}
    private:
        std::vector<Tile> _map; // position [i][j] is at [i*MAP_SIZE+j]
    };
    
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