I’m using Visual Studio 2010 Win 8. I have a class where I’m making a 2D array to hold game data for a game.
Create a blank console app and make main.cpp and add this code. Using 360 for MAP_SIZE causes stack overflow using 359 doesn’t. Why would this be? I’m looking to have a much larger size array. I’d like something like 2000 – 10,000 ideally.
#define MAP_SIZE 360
typedef unsigned short ushort;
typedef unsigned long ulong;
struct Tile
{
ushort baseLayerTileID;
ulong ownerID;
};
class Server
{
private:
Tile _map[MAP_SIZE][MAP_SIZE];
};
int main()
{
Server s;
return 0;
}
My estimates put
sizeof(Tile)at 8 or more. That meanssizeof(Server)is at least 360*360*8 = 1036800, which is 0.99 MB. The stack is usually small, and 1MB is a common default size. You should allocate the tiles on the heap instead, perhaps usingstd::vector.