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Home/ Questions/Q 6551671
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T12:21:58+00:00 2026-05-25T12:21:58+00:00

Imagine I have the following code: class A { [UsefulAttribute(foo)] B var1; [UsefulAttribute(bar)] B

  • 0

Imagine I have the following code:

class A
{
    [UsefulAttribute("foo")]
    B var1;
    [UsefulAttribute("bar")]
    B var2;

    ...
}


class B
{
    public string WriteSomethingUseful()
    {
        ?????
    }
}  

My question is, what code do it need to put in the ????? such that, when I call var1.WriteSomethingUseful I get an output of foo, and when I call var2.WriteSomethingUseful I get an output of bar?

I’ve got a feeling this is quite a straightforward question, I think my main issue is that I have worked myself into a state of confusion by thinking about it for too long!!!

Seriously, I have defined UsefulAttribute and realise that part of the code must be a GetCustomAttributes(typeof(UsefulAttribute)…) call. Where I’m getting confused is how to pull these values out on the actual instance, rather than at the type level.

Many thanks,
Pete

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  1. Editorial Team
    Editorial Team
    2026-05-25T12:21:59+00:00Added an answer on May 25, 2026 at 12:21 pm

    This isn’t possible. For starters, what if multiple different instances of A have references to the same B? Or what if the same instance of B is referenced by both var1 and var2?

    When you set the attribute on the field, you are attaching that attribute to the type of class A, not the instance of class B stored in the field var1.

    The normal way to go about this is to store the data as a property of B, set it either via a property setter or a constructor parameter, and then access the property from the WriteSomethingUseful method.

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