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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T20:34:21+00:00 2026-05-17T20:34:21+00:00

In a game that I mod for they recently made some changes which broke

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In a game that I mod for they recently made some changes which broke a specific entity. After speaking with someone who figured out a fix for it, they only information they gave me was that they “patched it” and wouldn’t share anymore.

I am basically trying to remember how to dump the memory contents of a class object at runtime. I vaguely remember doing something similar before, but it has been a very long time. Any help on remember how to go about this would be most appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-17T20:34:22+00:00Added an answer on May 17, 2026 at 8:34 pm
    template <class T>
    void dumpobject(T const *t) {
        unsigned char const *p = reinterpret_cast<unsigned char const *>(t);
        for (size_t n = 0 ; n < sizeof(T) ; ++n)
            printf("%02d ", p[n]);
        printf("\n");
    }
    
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