Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7050755
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T03:10:58+00:00 2026-05-28T03:10:58+00:00

In cocos2d game development, CGRectContainsPoint method often used to detect if touch on a

  • 0

In cocos2d game development, CGRectContainsPoint method often used to detect if touch on a CCSprite.

I use code fllow to get a sprite’s (which in a CCNode) rect property

- (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event {
    CCLOG(@"ccTouchEnded");
    CGPoint location = [touch locationInView:[touch view]];
    location = [[CCDirector sharedDirector] convertToGL:location];
    CCLOG(@"location.x:%f, y:%f", location.x, location.y);
    CGRect rect;

    rect = CGRectMake(self.firstCard.face.position.x-(self.firstCard.face.contentSize.width/2), self.firstCard.face.position.y-(self.firstCard.face.contentSize.height/2),
                      self.firstCard.face.contentSize.width, self.firstCard.face.contentSize.height);
    if (CGRectContainsPoint(rect, location)) {
        CCLOG(@"first card touched");
        [firstCard open];
    }

    rect = CGRectMake(self.secondCard.face.position.x-(self.secondCard.face.contentSize.width/2), self.secondCard.face.position.y-(self.secondCard.face.contentSize.height/2),
                      self.secondCard.face.contentSize.width, self.secondCard.face.contentSize.height);
    if (CGRectContainsPoint(rect, location)) {
        CCLOG(@"second card touched");
        [secondCard open];
    }


}

I want to know if there is a convenient way to get a CCSprite ‘s rect straightforward?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T03:10:58+00:00Added an answer on May 28, 2026 at 3:10 am

    Please use boundingBox i think it will be a great option to use.

    Like this:

    - ( void ) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    {
        UITouch *touch = [touches anyObject];
       locationTouchBegan = [touch locationInView: [touch view]];
    
        //location is The Point Where The User Touched
    
        locationTouchBegan = [[CCDirector sharedDirector] convertToGL:locationTouchBegan];
    
        //Detect the Touch On sprite
    
        if(CGRectContainsPoint([sprite boundingBox], locationTouchBegan))
        {
            isSpriteTouched=YES;
        } 
    
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am new to cocos2d game development. I want to know how to get
Looking for games/physics engines to use for mobile game development. iPhone there is Cocos2D
I'm currently reading Learn iPhone and iPad Cocos2D Game Development. i am not able
Using cocos2d for iPhone game development, I am confused between Layer and Scene. For
I am trying to use this font in a cocos2d iPhone game. The font
I am using Cocos2d game development framework for iPhone. Let's focus on the battle
I've started cocos2d game development and I would like to enable the flag treat
i am making a cocos2d game and i can't get the touchesBegan:(NSSet *)touches withEvent:(UIEvent
I am developing a cocos2d game, I tried to converted the code to Objective
My game is a small shooting game in cocos2d. The enemy generates the bullets

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.