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Home/ Questions/Q 6538513
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T10:44:41+00:00 2026-05-25T10:44:41+00:00

I am using Cocos2d game development framework for iPhone. Let’s focus on the battle

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I am using Cocos2d game development framework for iPhone.

Let’s focus on the battle scene:

The battle scene has as children: battlers layer, HUD layer, menu layer, background layer, etc…

Sometimes, it is necessary that my battlers layer “contacts” my HUD layer (like call a function within it).

I find this hard. Basically, my battlers layer needs some kind of.. instance or reference of the HUD layer in order to call a function within it, right? But I don’t know how to have such thing.

Currently, this is what I do:

The battlers layer will run a function in the scene (its parent), and, inside such function, I will “locate” the HUD layer child, and call the function I need in it.

Now, that is kind of inconvenient. What would you do in such situation?

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  1. Editorial Team
    Editorial Team
    2026-05-25T10:44:41+00:00Added an answer on May 25, 2026 at 10:44 am

    It sounds to me that you may have over-designed this. What I might do is something like this.

    I’d have an IScene. Each of my scene classes implements this IScene. IScene has a property called “HUD”, another called “Menu”, etc.

    The current IScene is set into a global static instance ::CurrentScene

    When the current scene needs to contact the menu, I say: ::CurrentScene->Menu->SomeFuncion().

    Would that work for you?

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