Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7545749
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T09:00:40+00:00 2026-05-30T09:00:40+00:00

In my cocos2d game i have a some balls which must be destroyed, and

  • 0

In my cocos2d game i have a some balls which must be destroyed, and there are 2 threads which are concurrent with each other, first thread add balls to the NSMutablearray, and second thread iterate through this array and calls release method for each ball,i have put every operation with array in synchronized block with @synchronized(array) but its not affect and every time in synchronized block application throws an exception __NSArrayM was mutated while being enumerated:
maybe there is other way to synchronize threads?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T09:00:42+00:00Added an answer on May 30, 2026 at 9:00 am

    Since you’re adding objects from one thread and iterating over the same array with another thread, it seems rather pointless to multithread this part of your code.

    The reason is that you can not modify an array while iterating over it, regardless of whether you do it from within the same thread or multiple threads.

    You will most likely get better results by using two arrays, one for each thread, and each thread perfoming the same tasks: both are adding objects, then both iterate over their half half of the objects. How you split the objects is up to you, it could be based on screen coordinates (screen split) or some other condition (ie balance number of objects processed by each thread).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Experimenting with Cocos2D collection detection and have some questions. First, some background: This is
I am implementing game application.In which there is some mosquito(object).They moves randomly on the
I have game application (cocos2d) in which, a ball is to be shooted from
I am developing my first game with cocos2d and i have run into a
I'm using Cocos2D and Box2D for a game with some physics. There's an occasional
I have a cocos2d project with some scenes (home scene, level selection scene, game
I have a cocos2d game setup which uses basic inheritance setup which is similar
I am developing a game using Cocos2D for iOS. There are some scenes like
I have a Cocos2D game I want to install on my devices with Testflight.
I have a cocos2d powered game that uses UIKit menues, so I only use

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.