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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T16:59:49+00:00 2026-06-01T16:59:49+00:00

In OpenGL, I display a simple model. When I enable the depth buffer, glEnable(GL_CULL_FACE);

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In OpenGL, I display a simple model. When I enable the depth buffer,

glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);

everything disappears. I read this OpenGL FAQ, but it didn’t help me.

My perspective settings are: angle=45deg, near=1, far=40, I put model at (0,0,0) and I place my eye at (0,0,4). Without the Z-buffer, I can see the model.

What could be wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-01T16:59:51+00:00Added an answer on June 1, 2026 at 4:59 pm

    Did you make sure you clear the depth buffer?

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                                  ^^^^^^^^^^^^^^^^^^^
    
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