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Asked: May 11, 20262026-05-11T08:41:31+00:00 2026-05-11T08:41:31+00:00

In OpenGL is it possible to retrieve the pixel array from a previously created

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In OpenGL is it possible to retrieve the pixel array from a previously created texture given only the texture ID?

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  1. 2026-05-11T08:41:32+00:00Added an answer on May 11, 2026 at 8:41 am

    Yes.
    bind it again and call glGetTexImage()
    If you don’t want to mess with the texture which is currently bound, you can bind it to a different texture unit. A texture unit is a container which hold a bound texture. you can have one texture bound to every texture unit. OpenGL 2.1 requires that an implementation will have atleast 2 texture units. The default texture unit which you regularly use is unit 0. to switch the current texture unit call glActiveTexture():

    glActiveTexture(GL_TEXTURE1); glBindTexture(texid); glGetTexImage(...); glActiveTexture(GL_TEXTURE0); // don't forget to switch it back 
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